Lesson Objectives

  • Terminology:
    • Vectors in space
  • Knowledge and Skills:
    • Recognize vectors in space.
    • Recognize and perform vector operations in space.

Vectors in Space

Basic Definitions and Concepts

  • Definition of a vector: A vector in space is a directed line segment.
  • Definition of magnitude: The magnitude (or length) of a vector in space is the distance between its initial point and its terminal point.
  • Line of action: The straight line passing through the initial point and terminal point of a vector is called the line of action (or supporting line) of that vector.
  • Collinear vectors: Two vectors are called collinear (or parallel) if their lines of action are parallel or coincident.
  • Direction of collinear vectors: If two vectors are collinear, they are either in the same direction or in opposite directions.
  • Equal vectors: Two vectors a⃗\vec{a} and b⃗\vec{b} are called equal, denoted by a⃗=b⃗\vec{a} = \vec{b}, if they have the same magnitude and the same direction.
  • Zero vector: Vectors whose initial point and terminal point coincide, such as AA→,BB→,…\overrightarrow{AA}, \overrightarrow{BB}, \dots, are called zero vectors.

Notes and Conventions

  • Point notation: A vector with initial point AA and terminal point BB is denoted by AB→\overrightarrow{AB}.
  • General notation: When it is not necessary to specify the initial point and terminal point of a vector, the vector is also denoted by a⃗,b⃗,x⃗,y⃗,…\vec{a}, \vec{b}, \vec{x}, \vec{y}, \dots
  • Magnitude notation: The magnitude of vector AB→\overrightarrow{AB} is denoted by ∣AB→∣|\overrightarrow{AB}|, and the magnitude of vector a⃗\vec{a} is denoted by ∣a⃗∣|\vec{a}|.
  • Point determination property: In space, for any given point OO and vector a⃗\vec{a}, there exists a unique point MM such that OM→=a⃗\overrightarrow{OM} = \vec{a}.
  • Conventions on the zero vector: By convention, the zero vector has a magnitude of 00, and has the same direction (and therefore is collinear) with every vector. Consequently, all zero vectors are equal and denoted collectively by 0⃗\vec{0}.

Sum and Difference of Two Vectors in Space

a) Sum of Two Vectors in Space (Vector Addition)

  • Definition of the sum: In space, let a⃗\vec{a} and b⃗\vec{b} be two vectors. Choose an arbitrary point AA and points B,CB, C such that AB→=a⃗\overrightarrow{AB} = \vec{a} and BC→=b⃗\overrightarrow{BC} = \vec{b}. Then, the vector AC→\overrightarrow{AC} is called the sum of the two vectors a⃗\vec{a} and b⃗\vec{b}, denoted by a⃗+b⃗\vec{a} + \vec{b}.
  • Definition of vector addition: In space, the operation of finding the sum of two vectors is called vector addition.
  • Three-point rule (Triangle rule): If A,B,CA, B, C are three arbitrary points, then AB→+BC→=AC→\overrightarrow{AB} + \overrightarrow{BC} = \overrightarrow{AC}.
  • Parallelogram rule: If ABCDABCD is a parallelogram, then AB→+AD→=AC→\overrightarrow{AB} + \overrightarrow{AD} = \overrightarrow{AC}.
  • Parallelepiped rule (Box rule): For a parallelepiped ABCD.A′B′C′D′ABCD.A'B'C'D', we have: AB→+AD→+AA′→=AC′→\overrightarrow{AB} + \overrightarrow{AD} + \overrightarrow{AA'} = \overrightarrow{AC'}

Properties of Vector Addition

  • Commutative property: If a⃗\vec{a} and b⃗\vec{b} are two arbitrary vectors, then a⃗+b⃗=b⃗+a⃗\vec{a} + \vec{b} = \vec{b} + \vec{a}.
  • Associative property: If a⃗,b⃗\vec{a}, \vec{b} and c⃗\vec{c} are three arbitrary vectors, then (a⃗+b⃗)+c⃗=a⃗+(b⃗+c⃗)(\vec{a} + \vec{b}) + \vec{c} = \vec{a} + (\vec{b} + \vec{c}).
  • Addition with the zero vector: If a⃗\vec{a} is any vector, then a⃗+0⃗=0⃗+a⃗=a⃗\vec{a} + \vec{0} = \vec{0} + \vec{a} = \vec{a}.
  • Sum of multiple vectors: From the associative property of vector addition in space, we can write the sum of three vectors a⃗,b⃗\vec{a}, \vec{b} and c⃗\vec{c} as a⃗+b⃗+c⃗\vec{a} + \vec{b} + \vec{c} without using parentheses. The same applies to the sum of multiple vectors in space.

b) Difference of Two Vectors in Space (Vector Subtraction)

  • Definition of opposite vector: In space, a vector having the same magnitude and opposite direction to vector a⃗\vec{a} is called the opposite vector of vector a⃗\vec{a}, denoted by −a⃗-\vec{a}.
  • Property of opposite vectors: Two vectors are opposite if and only if their sum equals 0⃗\vec{0}.
  • Notes on opposite vectors:
    • The vector BA→\overrightarrow{BA} is an opposite vector of vector AB→\overrightarrow{AB}.
    • The vector 0⃗\vec{0} is considered the opposite vector of itself.
  • Definition of the difference: The vector a⃗+(−b⃗)\vec{a} + (-\vec{b}) is called the difference of two vectors a⃗\vec{a} and b⃗\vec{b}, and is denoted by a⃗−b⃗\vec{a} - \vec{b}.
  • Definition of vector subtraction: In space, the operation of finding the difference of two vectors is called vector subtraction.
  • Subtraction rule: For any three points O,A,BO, A, B in space, we have: OB→−OA→=AB→\overrightarrow{OB} - \overrightarrow{OA} = \overrightarrow{AB}

Multiplication of a Vector by a Scalar in Space

Definition

  • Definition of scalar multiplication: In space, the product of a real number k≠0k \ne 0 and a vector a⃗≠0⃗\vec{a} \ne \vec{0} is a vector, denoted by ka⃗k\vec{a}, defined as follows:
    • In the same direction as vector a⃗\vec{a} if k>0k > 0; in the opposite direction to vector a⃗\vec{a} if k<0k < 0;
    • Having magnitude equal to ∣k∣⋅∣a⃗∣|k| \cdot |\vec{a}|.
  • Definition of the operation: In space, the operation of finding the product of a number and a vector is called the multiplication of a vector by a scalar.

Notes and Condition for Collinearity

  • Conventions: 0a⃗=0⃗0\vec{a} = \vec{0} and k0⃗=0⃗k\vec{0} = \vec{0}.
  • Zero product condition: If ka⃗=0⃗k\vec{a} = \vec{0}, then k=0k = 0 or a⃗=0⃗\vec{a} = \vec{0}.
  • Condition for collinearity: In space, a necessary and sufficient condition for two vectors a⃗\vec{a} and b⃗\vec{b} (b⃗≠0⃗\vec{b} \ne \vec{0}) to be collinear is that there exists a real number kk such that a⃗=kb⃗\vec{a} = k\vec{b}.

Properties of Multiplication by a Scalar

  • Associative property: If h,kh, k are two real numbers and a⃗\vec{a} is any vector, then h(ka⃗)=(hk)a⃗h(k\vec{a}) = (hk)\vec{a}.
  • Distributive property with respect to scalar addition: If h,kh, k are two real numbers and a⃗\vec{a} is any vector, then (h+k)a⃗=ha⃗+ka⃗(h + k)\vec{a} = h\vec{a} + k\vec{a}.
  • Distributive property with respect to vector addition: If kk is a real number and a⃗,b⃗\vec{a}, \vec{b} are two arbitrary vectors, then k(a⃗+b⃗)=ka⃗+kb⃗k(\vec{a} + \vec{b}) = k\vec{a} + k\vec{b}.
  • Multiplication by 1 and -1: If a⃗\vec{a} is any vector, then 1a⃗=a⃗1\vec{a} = \vec{a} and (−1)a⃗=−a⃗(-1)\vec{a} = -\vec{a}.

Dot Product of Two Vectors in Space

a) Angle Between Two Vectors in Space

  • Definition: In space, given two vectors a⃗,b⃗\vec{a}, \vec{b} distinct from 0⃗\vec{0}. Choose an arbitrary point OO and let A,BA, B be two points such that OA→=a⃗,OB→=b⃗\overrightarrow{OA} = \vec{a}, \overrightarrow{OB} = \vec{b}. Then, the angle AOB^\widehat{AOB} (0∘≤AOB^≤180∘0^\circ \le \widehat{AOB} \le 180^\circ) is called the angle between the two vectors a⃗\vec{a} and b⃗\vec{b}, denoted by (a⃗,b⃗)(\vec{a}, \vec{b}).
  • Perpendicular vectors: If the angle between two vectors a⃗\vec{a} and b⃗\vec{b} is 90∘90^\circ, we say that the two vectors a⃗\vec{a} and b⃗\vec{b} are perpendicular (or orthogonal) to each other, denoted by a⃗⊥b⃗\vec{a} \perp \vec{b}.
  • Method to determine the angle: To determine the angle between two vectors AB→\overrightarrow{AB} and CD→\overrightarrow{CD} in space, we can choose a point EE such that AE→=CD→\overrightarrow{AE} = \overrightarrow{CD}, then (AB→,CD→)=BAE^(\overrightarrow{AB}, \overrightarrow{CD}) = \widehat{BAE}.
  • Convention on the angle: By convention, the angle between an arbitrary vector and 0⃗\vec{0} can take any value from 0∘0^\circ to 180∘180^\circ.

b) Dot Product of Two Vectors in Space

  • Definition and formula: In space, given two vectors a⃗,b⃗\vec{a}, \vec{b} both distinct from 0⃗\vec{0}. The dot product (or scalar product) of two vectors a⃗\vec{a} and b⃗\vec{b} is a real number, denoted by a⃗⋅b⃗\vec{a} \cdot \vec{b}, defined by the formula: a⃗⋅b⃗=∣a⃗∣⋅∣b⃗∣⋅cos⁡(a⃗,b⃗)\vec{a} \cdot \vec{b} = |\vec{a}| \cdot |\vec{b}| \cdot \cos(\vec{a}, \vec{b})
  • Convention: By convention, if a⃗=0⃗\vec{a} = \vec{0} or b⃗=0⃗\vec{b} = \vec{0}, then a⃗⋅b⃗=0\vec{a} \cdot \vec{b} = 0.
  • Orthogonality condition: For two vectors a⃗,b⃗\vec{a}, \vec{b} both distinct from 0⃗\vec{0}, we have: a⃗⊥b⃗⇔a⃗⋅b⃗=0\vec{a} \perp \vec{b} \Leftrightarrow \vec{a} \cdot \vec{b} = 0
  • Scalar square: For every vector a⃗\vec{a}, we have: a⃗2=∣a⃗∣2\vec{a}^2 = |\vec{a}|^2
  • Cosine formula: If a⃗,b⃗\vec{a}, \vec{b} are two vectors distinct from 0⃗\vec{0}, then: cos⁡(a⃗,b⃗)=a⃗⋅b⃗∣a⃗∣⋅∣b⃗∣\cos(\vec{a}, \vec{b}) = \frac{\vec{a} \cdot \vec{b}}{|\vec{a}| \cdot |\vec{b}|}

Properties of the Dot Product

  • Commutative property: a⃗⋅b⃗=b⃗⋅a⃗\vec{a} \cdot \vec{b} = \vec{b} \cdot \vec{a}
  • Associative property with a scalar: (ka⃗)⋅b⃗=k(a⃗⋅b⃗)=a⃗⋅(kb⃗)(k\vec{a}) \cdot \vec{b} = k(\vec{a} \cdot \vec{b}) = \vec{a} \cdot (k\vec{b})
  • Distributive property: a⃗⋅(b⃗+c⃗)=a⃗⋅b⃗+a⃗⋅c⃗\vec{a} \cdot (\vec{b} + \vec{c}) = \vec{a} \cdot \vec{b} + \vec{a} \cdot \vec{c}

Application in Physics

  • Mechanical work: If a constant force F⃗\vec{F} acts on an object at point MM causing the object to undergo a displacement MN→\overrightarrow{MN}, then the work AA done by the force is calculated by: A=F⃗⋅MN→A = \vec{F} \cdot \overrightarrow{MN} (where force F⃗\vec{F} has magnitude measured in Newtons, displacement MNMN is measured in meters, and work AA is measured in Joules).

Extensions: Centroid of a Triangle and Centroid of a Tetrahedron

  • Property of the centroid of a triangle: Similar to the plane, if GG is the centroid of triangle ABCABC, then for any arbitrary point OO, we have: OA→+OB→+OC→=3OG→\overrightarrow{OA} + \overrightarrow{OB} + \overrightarrow{OC} = 3\overrightarrow{OG}
  • Centroid of a tetrahedron: Point II is called the centroid of tetrahedron ABCDABCD if it satisfies: IA→+IB→+IC→+ID→=0⃗\overrightarrow{IA} + \overrightarrow{IB} + \overrightarrow{IC} + \overrightarrow{ID} = \vec{0} (which is equivalent to AI→=3IG→\overrightarrow{AI} = 3\overrightarrow{IG}, where GG is the centroid of triangle BCDBCD).